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See:
Description
| Class Summary | |
|---|---|
| AnisotropicMicrofacet | Anisotropic microfacet distribution. |
| AntCity | Renders Ant-city (pilot implementation - not correct). |
| BezierCurve | Algorithm for drawing a Bezier cubic curve |
| BezierRegular | Algorithm for drawing Bezier cubic curve. |
| BlinnMicrofacet | Blinn microfacet distribution. |
| BlueScreen | Image filter example - blue-screen masking. |
| BrepSolid | 3D rendering example - wire-frame rendering of Brep database. |
| BrepSolid.TmpData | Temporary object to hold intersection data for BrepSolid. |
| Colormap332 | Color-reducing example - 3-3-2 palette generator. |
| ColorReduce | Color-reducing example - rounding with 3-3-2 color palette. |
| ColorReduceRound | Color-reducing example - rounding with pre-defined color palette. |
| CompressedFormatBW | B/W file format (using simple Entropy codec to encode raster data). |
| CompressedFormatOrder | Pal file format with arbitrary pass order (using simple Entropy codec to encode colormapped raster data). |
| CompressedFormatPal | Pal file format (using simple Entropy codec to encode colormapped raster data). |
| CompressedFormatRGB | RGB file format (using simple Entropy codec to encode raster data). |
| CookTorranceModel | Cook-Torrance shading model. |
| DefaultRenderer | Default renderer of CSG scenes. |
| DepthSort | Depth-sorting example - incorrect behavior for general scenes with large faces. |
| DirectionalLightSource | Directional light source shining uniformly in one direction. |
| DirectLightMapVisualizer | Direct light map visualizer for JGL scenes. |
| DrawAxes | Draws simple 3D scene to test projection matrices. |
| DrawAxesGL | Draws simple 3D scene to test projection matrices (OpenGL version). |
| FeatureDeformation | Feature-based warping/morphing: sample R^2->R^2 mapping using feature set stored in FeratureStore. |
| FinalGathering | Final gathering as a final step of photon mapping. |
| FractalCircles | Fractal specimen - simple concentrating circles. |
| FresnelConductor | Represents Fresnel equation for conductors. |
| FresnelDielectric | Represents Fresnel equation for dielectric. |
| GraphR2ToR | 3D rendering example - graph of R^2 -> R mapping. |
| CheckerTexture | Texture specimen - simple checkerboard (modifies base surface color). |
| ImageConvert | Image filter example - image convert. |
| InteractiveProjection | Computes 3D-to-2D transformation matrix from interactive mouse/keyboard events. |
| LambertianModel | Lambertian shading model. |
| LineClipping | Line clipping template. |
| Lissajous | Raster drawing specimen - Lissajous curve. |
| MonteCarlo | Monte Carlo methods. |
| OrderedDither | Ordered Dithering. |
| OrderSerpentine | Order2D example - serpentine image order. |
| OrenNayarModel | Oren-Nayar shading model. |
| PathTracing | Path tracing of JGL scenes. |
| PhotonMap | Module for photon storing. |
| PhotonTracing | Illuminates scene by tracing photons through the scene and saving them into the map. |
| PolygonClip | Polygon clipping - arbitrary polygon vs. sinple polygonal window. |
| PolygonFill | Polygon fill - pilot implementation. |
| PolygonFillAnti | Polygon fill with antialiasing - pilot implementation. |
| PolylineAntialias | Antialiased thick polyline template. |
| RadiosityHierarch | Computes illumination of scene by multi-level hierarchical radiosity method. |
| RayCastingNew | Ray casting of JGL scenes. |
| RayTracingNew | Ray tracing of JGL scenes. |
| RenderWireframe | 3D rendering example - wire-frame rendering of Brep database. |
| Revolution | Surface of revolution as elementary 3D solid. |
| Revolution.TmpData | Temporary object to hold intersection data for Revolution. |
| SampleColormap | Sample colormap generator. |
| SampleRasterSearch | Sample raster-search implementation. |
| SFCDither | Error-distribution dithering along external space-filling-curve. |
| SimpleGLGraphics | Simple GLGraphics using simple GLUT objects. |
| SLEHierarchical | Solver for multi-level hierarchical radiosity method. |
| SolidSpecimen | Solid specimen - elementary 3D solid. |
| SolidSpecimen.TmpData | Temporary object to hold intersection data for SolidSpecimen. |
| SpecularReflection | Represents perfect specular reflection. |
| SpecularTransmission | Represents perfect specular transmission. |
| SpotTexture | Texture specimen - simple 3D spot-like texture (modifies base surface color). |
| StaticAreaLightSource | Square light source shining non-uniformly (amount of power depends on divergence of the photon direction) through the whole hemisphere which lies on front side of the face. |
| StaticSphericalLightSource | Spherical light shining all around. |
| StaticSpotLightSource | Static point light source. |
| Test3DScene | Creates sample 3D scene (Brep) for testing of rendering algorithms. |
| TestGamma | Test image specimen - gamma tester. |
| TriMeshDeformation | Triangle-mesh warping: sample R^2 -> R^2 mapping using triangle mesh stored in Brep. |
| TriMeshEditor | Interactive triangle-mesh editor specimen. |
| UniformGrid | Uniform grid for fast searching. |
| UniformGrid.GridHeapItem | Support class for grid-pass. |
| WarpEngine | Warping engine example - does naive forward mapping. |
| WarpingSpecimen | Interactive image filter example - image warping specimen. |
| Enum Summary | |
|---|---|
| DefaultRenderer.Reflections | Supported reflections. |
| DefaultRenderer.Sampling | Sampling in direct illumination computation. |
| OrderSerpentine.OrderType | Implemented order types. |
| PhotonMap.Filter | Supported filters used in a radiance/irradiance estimation. |
| PhotonMap.Type | Types of searching of nearest photons. |
| PhotonMap.Volume | Volumes used for finding photons. |
| RadiosityHierarch.Colors | Supported colors. |
| SampleColormap.ColormapType | Implemented colormap types. |
| SLEHierarchical.AlgorithmTypes | Supported types of multi-level hierarchical radiosity. |
| TriMeshEditor.State | GUI actions/states. |
| WarpingSpecimen.State | GUI actions/states. |
Temporary JaGrLib modules.
cz.cuni.jagrlib.piece,
cz.cuni.jagrlib.worker,
cz.cuni.jagrlib.obscure
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