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java.lang.Objectcz.cuni.jagrlib.DefaultSceneNode
cz.cuni.jagrlib.CSGCommonNode
cz.cuni.jagrlib.CSGNode
public class CSGNode
Inner node of CSG scene representation.
CSGLeaf| Nested Class Summary | |
|---|---|
protected static class |
CSGNode.Child
|
| Field Summary | |
|---|---|
protected java.util.ArrayList<CSGNode.Child> |
ch
Array of child-references. |
int |
op
Set operation code. |
| Fields inherited from class cz.cuni.jagrlib.CSGCommonNode |
|---|
attr, order, parent, root |
| Fields inherited from class cz.cuni.jagrlib.DefaultSceneNode |
|---|
serial |
| Fields inherited from interface cz.cuni.jagrlib.SceneNode |
|---|
ATTR_BSSRDF, ATTR_COLOR, ATTR_TEXTURE |
| Constructor Summary | |
|---|---|
CSGNode(int _op)
Initializing constructor. |
|
| Method Summary | |
|---|---|
SceneNode |
getChild(int i)
Returns the given child node. |
TrMatrix |
getChildMatrix(int i)
Returns transformation matrix for the given child node. |
TrMatrix |
getChildMatrixInv(int i)
Returns inverse transformation matrix for the given child node. |
int |
children()
Returns number of child nodes. |
int |
insertChild(SceneNode child,
TrMatrix m,
TrMatrix mInv)
Inserts a new child node. |
java.util.List<MicroFacet> |
intersection(double[] P0,
double[] P1)
Computes all intersections of the given ray with sub-scene surface. |
protected java.util.List<MicroFacet> |
intersection(double[] P0,
double[] P1,
int i)
Computes all intersections of the given ray with one child scene. |
int |
removeChild(int i)
Removes the given child node. |
| Methods inherited from class cz.cuni.jagrlib.CSGCommonNode |
|---|
assertAttributes, getAttribute, getAttributes, getOrder, getParent, isObjectRoot, selfAttribute, setAttribute, setObjectRoot, setOrder, setParent |
| Methods inherited from class cz.cuni.jagrlib.DefaultSceneNode |
|---|
getSerial, setSerial |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public int op
BinaryOperationprotected java.util.ArrayList<CSGNode.Child> ch
| Constructor Detail |
|---|
public CSGNode(int _op)
| Method Detail |
|---|
public final int children()
children in interface SceneNodechildren in class DefaultSceneNode0 for leaf node).getChild(int),
getChildMatrix(int),
getChildMatrixInv(int)public SceneNode getChild(int i)
getChild in interface SceneNodegetChild in class DefaultSceneNodei - Order of the requested node (from 0 to children()-1).
null.children(),
getChildMatrix(int),
getChildMatrixInv(int)public TrMatrix getChildMatrix(int i)
getChildMatrix in interface SceneNodegetChildMatrix in class DefaultSceneNodei - Order of the child node.
null stands for identity.children(),
getChild(int),
getChildMatrixInv(int)public TrMatrix getChildMatrixInv(int i)
getChildMatrixInv in interface SceneNodegetChildMatrixInv in class DefaultSceneNodei - Order of the child node.
null stands for identity.children(),
getChild(int),
getChildMatrix(int)
public int insertChild(SceneNode child,
TrMatrix m,
TrMatrix mInv)
insertChild in interface SceneNodeinsertChild in class DefaultSceneNodechild - The new child node.m - Transformation matrix for the new child node (transformation from child's
coordinate system to this node's one). Can be null, even
for non-trivial mInv.mInv - Inverse transformation matrix for the new child node (transformation from
this node's coordinate system to child's one). Can be null, even
for non-trivial m.
-1 in case of failure).removeChild(int),
children()public int removeChild(int i)
removeChild in interface SceneNoderemoveChild in class DefaultSceneNodei - Order of the child node to be removed.
insertChild(cz.cuni.jagrlib.SceneNode, cz.cuni.jagrlib.TrMatrix, cz.cuni.jagrlib.TrMatrix),
children()
protected java.util.List<MicroFacet> intersection(double[] P0,
double[] P1,
int i)
P0 - Ray origin (double[3]).P1 - Direction vector of the ray (double[3]).i - Order of the child node.
public java.util.List<MicroFacet> intersection(double[] P0,
double[] P1)
intersection in interface SceneNodeintersection in class DefaultSceneNodeP0 - Ray origin (double[3] or double[4]).P1 - Direction vector of the ray (double[3] or double[4]).
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