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See:
Description
Interface Summary | |
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AlphaMask | Bit-mask interface with alpha-channel capability (representation of pixel set in 2D plane). |
ArcRender | Rendering interface for stroked circular arcs. |
AWTGraphics | AWT graphics producer. |
BitMask | Bit-mask interface (representation of pixel set in 2D plane). |
BitMaskCore | Core of bit-mask interface (representation of pixel set in 2D plane). |
BitStream | Abstract sequential bit-input/output. |
BlockCodec | Codec for integer block data. |
BlockQuantizer | Quantization of block discrete data. |
BoundingVolume | Bounding-volume interface for 3D scenes. |
Brep | Boundary representation (B-rep) of 3D scene. |
BrepIterator | Interface for Brep-iterator objects. |
Brush | Abstract brush interface (filling of a 2D area). |
BSSRDF | Abstract BSSRDF (Bidirectional Surface Scattering Distribution Function). |
CircleRender | Rendering interface for stroked circles. |
ColormapStore | Abstract colormap storage. |
CSG2Brep | |
CurveRender | Rendering interface for stroked curves. |
DataFileFormat | Interface for data persistence algorithms (general load/save filter). |
DiscreteTransform | Discrete transform of raster 1D - 2D data. |
EllipseRender | Rendering interface for stroked ellipses. |
EllipticArcRender | Rendering interface for stroked elliptic arcs. |
EntropyCodec | Abstract entropy codec interface. |
EntropyHistogram | Abstract histogram interface - {#link WheelOfFortune} with incremental frequency update capability and decimation mechanism. |
EulerOperators | Interface for 3D scene editing using Euler operators: Euler equation: V - E + F = 2 * (S - G) + L, where: V = # of vertices E = # of edges F = # of faces S = # of shells (solids) G = # of holes through solid (Genus) L = # of inner loops (rings) = holes in faces |
FaceRender | Interface for 3D scene face rendering (texture-mapped, Gouraud-shaded, Phong-shaded, ..). |
FeatureStore | Data storage for "features" - elements used in feature/based warping/morphing. |
FillCallback | Interface for fill call-back routines. |
Filter1D | Serial 1D data filter. |
FloodFillRender | Rendering interface for flood-fill algorithms. |
Fresnel | Abstract interface represents Fresnel term for some type of materials. |
FunctionR2ToR2 | General mapping from R2 to R2. |
GeometrySearch | General interface for geometry searching in 2D and 3D (for various types of search-trees). |
GLGraphics | GL graphics producer. |
GlobalIllumination | General global-illumination method. |
GraphicsViewer | Viewer for RasterGraphics , VectorGraphics etc. |
ImageFunction | Abstract image function (R2 -> RN mapping). |
ImageSynthesizer | Abstract interface for image-synthesizing algorithms. |
InputListener | Listener for input events. |
Interpolation1D | General interpolation / approximation interface (mapping from <A,B> to RN). |
Interpolation2D | General 2D interpolation / approximation interface (mapping from <A,B> x <C,D> to RN). |
Intersectable | Object which can be intersected by 3D rays. |
IntFunction | General mappings to scalar integer range. |
KDTree | Interface for K-D-tree data structures. |
LightMap | General interface for light storing. |
LightSource | Abstract light source in 3D scene. |
LightTracing | General interface for light tracing methods (photon tracing, light tracing, ..). |
LineRender | Rendering interface for stroked lines. |
LineRenderAnti | Rendering interface for stroked lines with anti-aliasing. |
MicrofacetDistribution | Abstract interface represents microfacet distribution. |
Order2D | Abstract 2D rectangle passing algorithm. |
Pen | Abstract pen interface (rendering of a 2D stroke). |
PersistentParamsBinary | Persistent instance parameters stored in binary format. |
PolygonFillRender | Rendering interface for filled 2D polygons. |
PolygonHashRender | Rendering interface for hashed 2D polygons. |
PolygonRender | Rendering interface for 2D polygons and polylines. |
PolygonStrokeRender | Rendering interface for stroked 2D polygons (poly-lines). |
PolygonWindow | Interface for clipping using polygon windows. |
ProgressListener | Object able to receive progress-state information. |
Property | Simple interface for general property set/get. |
QuadTree | Interface for Quad-tree data structure. |
QuadTree.Inspector | Quad-tree inspector object. |
RadiosityBasisFunctions | Basis functions representing radiosity distribution over a set of Brep elements. |
RasterGraphics | Raster graphics interface (representation of pixel bitmap). |
RasterSearch | Searching in raster images. |
RayGenerator | Generator of 3D rays (projection transformation, camera). |
RealFunction | General mappings to scalar R range. |
RectangleWindow | Interface for 2D clipping using axis-aligned rectangle. |
Render | Abstract rendering interface (for 1D, 2D and 3D objects). |
Render3D | Rendering interface for 3D scenes. |
RTScene | 3D scene representation for Ray-tracing. |
SampleData | General sampled data file (D-dimensional array of scalars). |
ScalarQuantizer | Scalar quantizer. |
SLEData | Data object holding system of linear equations (SLE) data. |
SLEDataStore | Data object holding system of linear equations (SLE) data - writtable variant. |
SLESolver | Solver API for system of linear equations (SLE). |
Solid | Elementary solid of 3D scene: it is able to compute ray-intersections (including normal vector, and 2D texture coordinate), manages bounding-volume and polyhedral representation. |
SolidBrush | Solid brush interface (filling of a 2D area). |
SolidPen | Solid pen with variable width. |
StrokeCallback | Interface for stroke call-back routines. |
TextRender | Rendering interface for text output. |
Texture | Abstract texture interface - any mapping that modifies MicroFacet data. |
TimeDependent | Abstract time-dependency of an object. |
Trigger | Simple control interface: triggers some action (operation). |
ValueTransferFunction | Value-transfer function interface: representation of R -> R function (Pixel -> Pixel). |
VectorGraphics | Vector graphics interface (scalable atomic 2D drawing commands). |
WheelOfFortune | Abstract interface for the "Wheel of Fortune" - an ordered array of frequencies used for entropy encoding. |
Worker | Interface for runable modules. |
Class Summary | |
---|---|
GraphicsViewer.PreviewThread | Preview thread for background repainting of attached GraphicsViewer instance. |
KDTree.IntNode | K-D-tree node for discrete data (ZK space). |
QuadTree.Node | Quad-tree node. |
TextRender.TextExtent | Support class for holding text extents. |
Various interfaces for connecting of JaGrLib modules.
cz.cuni.jagrlib
,
cz.cuni.jagrlib.piece
,
cz.cuni.jagrlib.gui
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