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See:
Description
Class Summary | |
---|---|
AnisotropicMicrofacet | Anisotropic microfacet distribution. |
AntCity | Renders Ant-city (pilot implementation - not correct). |
BezierCurve | Algorithm for drawing a Bezier cubic curve |
BezierRegular | Algorithm for drawing Bezier cubic curve. |
BlinnMicrofacet | Blinn microfacet distribution. |
BlueScreen | Image filter example - blue-screen masking. |
BrepSolid | 3D rendering example - wire-frame rendering of Brep database. |
BrepSolid.TmpData | Temporary object to hold intersection data for BrepSolid . |
Colormap332 | Color-reducing example - 3-3-2 palette generator. |
ColorReduce | Color-reducing example - rounding with 3-3-2 color palette. |
ColorReduceRound | Color-reducing example - rounding with pre-defined color palette. |
CompressedFormatBW | B/W file format (using simple Entropy codec to encode raster data). |
CompressedFormatOrder | Pal file format with arbitrary pass order (using simple Entropy codec to encode colormapped raster data). |
CompressedFormatPal | Pal file format (using simple Entropy codec to encode colormapped raster data). |
CompressedFormatRGB | RGB file format (using simple Entropy codec to encode raster data). |
CookTorranceModel | Cook-Torrance shading model. |
DefaultRenderer | Default renderer of CSG scenes. |
DepthSort | Depth-sorting example - incorrect behavior for general scenes with large faces. |
DirectionalLightSource | Directional light source shining uniformly in one direction. |
DirectLightMapVisualizer | Direct light map visualizer for JGL scenes. |
DrawAxes | Draws simple 3D scene to test projection matrices. |
DrawAxesGL | Draws simple 3D scene to test projection matrices (OpenGL version). |
FeatureDeformation | Feature-based warping/morphing: sample R^2->R^2 mapping using feature set stored in FeratureStore. |
FinalGathering | Final gathering as a final step of photon mapping. |
FractalCircles | Fractal specimen - simple concentrating circles. |
FresnelConductor | Represents Fresnel equation for conductors. |
FresnelDielectric | Represents Fresnel equation for dielectric. |
GraphR2ToR | 3D rendering example - graph of R^2 -> R mapping. |
CheckerTexture | Texture specimen - simple checkerboard (modifies base surface color). |
ImageConvert | Image filter example - image convert. |
InteractiveProjection | Computes 3D-to-2D transformation matrix from interactive mouse/keyboard events. |
LambertianModel | Lambertian shading model. |
LineClipping | Line clipping template. |
Lissajous | Raster drawing specimen - Lissajous curve. |
MonteCarlo | Monte Carlo methods. |
OrderedDither | Ordered Dithering. |
OrderSerpentine | Order2D example - serpentine image order. |
OrenNayarModel | Oren-Nayar shading model. |
PathTracing | Path tracing of JGL scenes. |
PhotonMap | Module for photon storing. |
PhotonTracing | Illuminates scene by tracing photons through the scene and saving them into the map. |
PolygonClip | Polygon clipping - arbitrary polygon vs. sinple polygonal window. |
PolygonFill | Polygon fill - pilot implementation. |
PolygonFillAnti | Polygon fill with antialiasing - pilot implementation. |
PolylineAntialias | Antialiased thick polyline template. |
RadiosityHierarch | Computes illumination of scene by multi-level hierarchical radiosity method. |
RayCastingNew | Ray casting of JGL scenes. |
RayTracingNew | Ray tracing of JGL scenes. |
RenderWireframe | 3D rendering example - wire-frame rendering of Brep database. |
Revolution | Surface of revolution as elementary 3D solid. |
Revolution.TmpData | Temporary object to hold intersection data for Revolution . |
SampleColormap | Sample colormap generator. |
SampleRasterSearch | Sample raster-search implementation. |
SFCDither | Error-distribution dithering along external space-filling-curve. |
SimpleGLGraphics | Simple GLGraphics using simple GLUT objects. |
SLEHierarchical | Solver for multi-level hierarchical radiosity method. |
SolidSpecimen | Solid specimen - elementary 3D solid. |
SolidSpecimen.TmpData | Temporary object to hold intersection data for SolidSpecimen . |
SpecularReflection | Represents perfect specular reflection. |
SpecularTransmission | Represents perfect specular transmission. |
SpotTexture | Texture specimen - simple 3D spot-like texture (modifies base surface color). |
StaticAreaLightSource | Square light source shining non-uniformly (amount of power depends on divergence of the photon direction) through the whole hemisphere which lies on front side of the face. |
StaticSphericalLightSource | Spherical light shining all around. |
StaticSpotLightSource | Static point light source. |
Test3DScene | Creates sample 3D scene (Brep ) for testing of rendering algorithms. |
TestGamma | Test image specimen - gamma tester. |
TriMeshDeformation | Triangle-mesh warping: sample R^2 -> R^2 mapping using triangle mesh stored in Brep . |
TriMeshEditor | Interactive triangle-mesh editor specimen. |
UniformGrid | Uniform grid for fast searching. |
UniformGrid.GridHeapItem | Support class for grid-pass. |
WarpEngine | Warping engine example - does naive forward mapping. |
WarpingSpecimen | Interactive image filter example - image warping specimen. |
Enum Summary | |
---|---|
DefaultRenderer.Reflections | Supported reflections. |
DefaultRenderer.Sampling | Sampling in direct illumination computation. |
OrderSerpentine.OrderType | Implemented order types. |
PhotonMap.Filter | Supported filters used in a radiance/irradiance estimation. |
PhotonMap.Type | Types of searching of nearest photons. |
PhotonMap.Volume | Volumes used for finding photons. |
RadiosityHierarch.Colors | Supported colors. |
SampleColormap.ColormapType | Implemented colormap types. |
SLEHierarchical.AlgorithmTypes | Supported types of multi-level hierarchical radiosity. |
TriMeshEditor.State | GUI actions/states. |
WarpingSpecimen.State | GUI actions/states. |
Temporary JaGrLib modules.
cz.cuni.jagrlib.piece
,
cz.cuni.jagrlib.worker
,
cz.cuni.jagrlib.obscure
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